To play a barbarian in a Dark Sun campaign, make the following changes: Primal Pathsīarbarian characters have access to the following Primal Paths: Path of the Berserker, Path of the Totem Warrior (you may change the totem beasts to fit better with Dark Sun such as baazrags instead of bears, rocs instead of eagles, and jaguars instead of wolves), Path of the Ancestral Guardian, and Path of the Storm Herald (desert only). Barbariansīarbarians fill the same role on Athas as they do in other campaign settings as sturdy, raging outlanders. The following classes are available to play in a Dark Sun campaign setting. When a character is given a choice of a martial weapon, if they choose a weapon that requires metal components (as detailed in the article on Equipment), the weapon must be made of bone, obsidian/stone, or wood instead. Starting Equipmentĭue to the rarity of metal, many of the classes have had their equipment lists adjusted. Preservers use the Fifth Edition wizard class with the School of Illusion or the Preserver Arcane Tradition detailed below. A preserver can be either a freeman or a slave.
ASHES OF ATHAS CAMPAIGN TORRENT HOW TO
Learning how to wield such magic on Athas is especially difficult, so the preserver’s advancement is slow.
The preserverattempts to use magic in concert with the environment. Defilers use the Fifth Edition sorcerer class with the Defiler Sorcerous Origin detailed below. A defiler can beĮither a noble, freeman, or slave. The means by which a defiler learns and uses magic is comparatively easy to master, so he advances quickly. With the casting of each spell, a defiler destroys a portion of the world’s ecosystem, rendering it dead and sterile. The defileris a sorcerer who activates tremendous magical energy without regard to its effect on the environment. In Dark Sun, this means an arcane caster must be either a defiler or a preserver. However, on Athas, magic and the ecosystem are irrevocably bound-no one, not even a sorcerer, can affect one without affecting the other. All spellcasters must decide at the beginning of their careers whether they are trying to work with nature or without regard for it. An arcane spellcaster is able to capture and master magical energies. The arcane classes are very different in Athas. However, the Templars (Fighter Eldritch Knights) share a lot of thematic characteristics of Paladins, deriving their magic powers from the sorcerer-kings directly. Instead, bards are a Roguish Archetype (see below) which often act as blackmailers, assassins, and spies for nobles and sorcerer-kings Paladinsĭue to the absence of divine powers in the Dark Sun campaign setting, Paladins are not an option. While musicians and entertainers do exist on Athas, they do not possess the same arcane magical abilities that traditional Fifth Edition bards do. Many of the classes found in the Player’s Handbook are not available class options in a Dark Sun campaign setting. But now I’ve incorporated them, blending Paladin Oathbreakers with Hexlocks and making them more of a martial class. Originally, I didn’t have warlocks present.
And they can make 20 gallons of it with a first level spell slot. But remember that this is a world where water is hard to come by. A wizard preserver should never use its magic unless it absolutely must and its features reflect that.Īlso, water clerics may appear weak at first glance. On the same token, Wizard Preservers may be a little underpowered. If you introduce defilers into your campaign as a player option, be damn sure that everyone in the world is out to get them. All others are executed by more powerful defilers. Those that survive become the rulers of city-states. Defilers have ruined the world of Athas and they are incredibly dangerous. Speaking of broken, is the Defiler Sorcerous Origin broke AF? Yes. Since a lot of subclasses and classes are removed from the setting, those features need a new spot in Dark Sun. You’ll quickly notice that a number of features have been intentionally cribbed from other areas. If you have questions about how a rule or feature works, you can usually find the answer there.
In general, the classes use the same class descriptions as the Fifth Edition Player’s Handbook with changed noted below. In an effort to provide a complete ruleset, I’ve constructed the class options as concise as possible. Many of the Fifth Edition classes transition smoothly into Dark Sun with only a few minor tweaks.
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DM Dave 12 Comments on Classes of Athas (Dark Sun) | Player’s Guide for Fifth Edition Posted in Player OptionsĬontinuing my series on Dark Sun, it’s time to dig into the classes of Athas.